Interactive Map 3D
- 1 General
- 2 Basic
- 3 Models
- 3.1 Exploded model
- 3.2 Uploaden 3D model
- 4 Categories
- 5 Touchpoints
- 5.1 General Info
- 5.2 Assets
General
The Interactive 3D Map module is an interactive 3D touch map on which different points of interest can be indicated.
When you click on “Interactive 3D Map” in the module menu, you will get an overview of all existing Interactive 3D Map modules, as well as a button to add an Interactive 3D Map module.
Examples
No examples available yet.
General functionalities
Delete an interactive 3D map module: the entire module is deleted
Duplicate an interactive 3D map module: the entire module, including all its contents, is duplicated
Cancel an interactive 3D map module: all changes that were made before saving can be cancelled by clicking the cancel button
The management of an Interactive 3D Map consists of several parts:
Basic
Module name: internal work name
Has introduction: determines whether the module should show an introductory pop-up
If ‘has introduction’ is activated, you can add text and title in any language:
Title
Text
Models
It is possible to create multiple models within an Interactive 3D Map module, each of which has its own information. A list of all created models can be seen on the left-hand side and the details of the selected model on the right-hand side.
You can determine the following for the selected model:
Model name: internal work name
Model thumbnail: miniature image that is used for navigation between different models
(Optimal resolution: 94px x 94px)Model background: the background ‘space’ in which you move the model
(optimal resolution: depending on the base)General model info: text and title as general information of the model itself, to be added in any language
Model file: initial 3D model
Exploded model
3D interactive map supports a normal view of the model and an exploded view. The exploded view is normaly used to show a disassembled version of your model.
The exploded view is NOT a seperate model, you can only move existing parts of your model in the exploded view.
Defining the position of the exploded position and rotation of an element is done by:
Adding a child with the name exploded
Move that child so it’s position and rotation is the desired position/rotation of the parent
The mesh that is attached to the child will never be shown. The parent mesh will just be moved/rotated to this position.
Uploaden 3D model
Supported file format: .glb
Should you create a model by using SketchUp:
Plugin to be used: https://extensions.sketchup.com/extension/052071e5-6c19-4f02-a7e8-fcfcc28a2fd8/gltf-exporter After which you will have the following export option in SketchUp:
This way you can create a GLB file (it also contains textures). You can also preview GLBs in Windows with Paint3d.
Only .jpg and .png files may be used as textures in the 3D model (no .psd or .bmp files)
Categories
You can add different categories, which serve as filtering for multiple touch points, within the “Categories” tab. A list of all created categories can be seen on the left-hand side; the details of the selected category on the right-hand side . You can determine the following per category:
Icon Image: determines the indicator of the touch point itself.
(Optimal resolution: 90px x 150px)Category Title: set a title for each category per language
It is mandatory to always create at least 1 category. If there is only 1 category, this button will not be shown in the front-end
Touchpoints
You can determine where the touch points will be visible and what their content is within the tab “Touch points”.
A list of all created touch points can be found on the left-hand side; the details for the selected touch point on the right-hand side.
You can choose between a file card or a custom popup.
A custom popup has the following properties:
General Info
Connected maps: here you can determine on which model, or various models, the touch point will be visible
Select Category: here you can assign a category within which the touch point falls, this serves for the Touch Point Content filtering:
Title and textual information touch point
Touch point position:
Is the touch point visible around the 3D model, or its exploded view? Remark: a point can only be visible on 1 of the 2 views
Set the touch point position: determine the position of your starting point and your icon of your touch point (info how to navigate is displayed in the pop-up)
Set the model rotation & zoom: when a user clicks on the touch point in the frontend, you determine here how the model should be oriented and how far it should be zoomed in
Assets
The following files are possible:
jpg
png
gif
pdf
mp4
wav
Add a new asset:
Upload the asset from your computer
If the asset can be the same for all languages, press ‘apply asset to all languages’
Press ‘add to list’; only then will your photo or photos be added to the media carousel
Tip: Optimal resolution: according to ratio 16:9
Tip: ‘apply to all languages’ will only work after you have uploaded a photo and before you press save