Application

General

An application is a tree structure of 1 or more modules, submenus and key point triggers that can be linked to a device via the scenario.

Tip: It is recommended to create modules first before creating an application.

 

Examples

https://xd.adobe.com/view/02a962c3-295b-45c3-b2e1-9b6c87a5384c-57fa/?fullscreen

General functionalities

  • Delete an application: the entire application with all modules will be deleted. The modules themselves will remain available under the modules menu.

  • Duplicate an application: the entire application with all modules will be copied

  • Cancel an application: all changes that were made before saving can be cancelled via the cancel button

Basic

The basic tab contains the following relevant settings:

  • Name: internal work name

  • Screen saver: you select a screen saver module here that will be selected as the waiting page. It is not compulsory to add a screen saver

  • Screensaver time-out: the time it takes after no more interaction is detected to start the screensaver

  • Application title: title that can be entered per language

Popup time out

This is a pop-up that appears, asking the user if he is still there. If there is no response, the screensaver will run automatically.

  • The time when this pop-up is allowed to appear is the same as the screensaver time-out.
    The countdown time is the time that this pop-up remains visible.

Content

Main menu

Select the main menu. The following settings can be adjusted on the right-hand side:

  • Fixed elements can be determined in your application via the six options. You can choose from:

    • Nothing

    • Back button

    • Breadcrumb: only relevant when you divide modules into 1 or more submenus

    • Home button: only relevant when you divide modules into 1 or more submenus. When there is only one, a back button works the same.

    • Language button

    • Title: this is the application title that you enter in the basic info

    • Logo
      Each of these elements can only occur in 1 place and will be visible in all underlying modules and submenus.

    • Reachability

  • Style: determine the styling of the application menu. There is only 1 choice at the moment.

  • Logo: add the logo here, which can be placed in 1 of the six positions.

You can now build your application via the following 3 options:

  • Add module

  • Add submenu
    Attention: do not add submenus without adding modules in this submenu

  • Add key point trigger: this button ensures that you can activate a new key point in your scenario from this application.

In order to place items below one another in the hierarchy, you can drag them to the right. The more an item is to the right, the deeper the item's level.

Reachability

We are committed to creating an inclusive digital environment, and the reachability feature is a significant step toward achieving that goal. We look forward to providing you with an enhanced and accessible user experience in the near future. Stay tuned for updates!

Visitors can enhance their accessibility by lowering the top half of the screen, making content easily reachable. Content creators have the flexibility to enable this feature across various applications, ensuring a more inclusive and convenient experience for all users.

How It Works

  1. Navigate to application settings.

  2. Locate and activate the reachability feature in the dropdowns

  3. Enjoy the convenience of a lowered top half of the screen.

  4. Access to content within easy reach

  5. Portrait screens only

Benefits

  • Improved accessibility for users with varied physical abilities.

  • Content creators can enhance the inclusivity of their applications.

  • Effortless activation and deactivation of the reachability feature for user convenience.

Reachability in action

Reachability disabled -

Full view

Reachability enabled - convenience of a lowered top half of the screen

Access to content within easy reach


Add module

  1. Click on ‘Add module’

  2. Select a module from the drop-down menu
    Attention: lobby experience, digital signage and media show are modules that cannot be combined with other modules, as these are not touch modules.

  3. Click on ‘add module’

  4. The module will now be added in your tree structure under the item that was selected

  5. Enter additional information in the ‘module configuration’

    1. assign a thumbnail to your menu button
      Optimal resolution: 324px x 324px

    2. assign a title to your menu button in the available languages

Add submenu

  1. Click on ‘Add submenu’

  2. The submenu will now be added in your tree structure under the item that was selected

  3. Enter additional information in the ‘submenu configuration’

    1. Internal work name: to know for yourself what it is about, if you don’t want to use a title

    2. assign a thumbnail to your menu button
      Optimal resolution: 324px x 324px

    3. assign a title to your menu button in the available languages

  4. A submenu can be opened or closed via the ‘folder icon’

Attention: when you delete a submenu, you automatically delete all underlying modules

Add keypoint trigger

https://xd.adobe.com/view/6dc50c11-75d4-404b-a65e-ee671edf69ca-3896/?fullscreen

https://xd.adobe.com/view/e477721d-89c7-4cdd-932d-67dd57741998-b124/?fullscreen

Via this action, you can activate a new key point from within an application.

  1. Click on ‘add key point trigger’

  2. Enter additional information in the ‘key point trigger configuration’

    1. assign a thumbnail to your menu button
      Optimal resolution: 324px x 324px

    2. assign a title to your menu button in the available languages

    3. Select a scenario. This selection should be the same scenario in which your application will be used

    4. Select a key point within the selected scenario. You can only choose from the active key points. Key points with a ‘hold’ are also filtered from the options.

    5. Select type of trigger (only for physical installations)

      1. on local device: only that device where this application is running will change

      2. on the exhibit: the whole exhibit where this device is part of, will change (when other devices are defined in the next keypoint)

      3. on all exhibits in the scenario: all the exhibits will change (when other devices are defined in the next keypoint)

Attention: if you select a different scenario than in which the application will be active, the key point trigger will not activate anything.

Attention: if the key point trigger is the only one present in the application, the menu button will be in full screen. This should be taken into account when uploading the thumbnail, so that the resolution of the image is at least full HD.