General

An application is a tree structure of 1 or more modules, submenus and key point triggers that can be linked to a device via the scenario.

Tip: It is recommended to create modules first before creating an application.

 

Examples

https://xd.adobe.com/view/02a962c3-295b-45c3-b2e1-9b6c87a5384c-57fa/?fullscreen

General functionalities

Basic

The basic tab contains the following relevant settings:

Popup time out

This is a pop-up that appears, asking the user if he is still there. If there is no response, the screensaver will run automatically.

Content

Main menu

Select the main menu. The following settings can be adjusted on the right-hand side:

You can now build your application via the following 3 options:

In order to place items below one another in the hierarchy, you can drag them to the right. The more an item is to the right, the deeper the item's level.

Add module

  1. Click on ‘Add module’

  2. Select a module from the drop-down menu
    Attention: lobby experience, digital signage and media show are modules that cannot be combined with other modules, as these are not touch modules.

  3. Click on ‘add module’

  4. The module will now be added in your tree structure under the item that was selected

  5. Enter additional information in the ‘module configuration’

    1. assign a thumbnail to your menu button
      Optimal resolution: 324px x 324px

    2. assign a title to your menu button in the available languages

Add submenu

  1. Click on ‘Add submenu’

  2. The submenu will now be added in your tree structure under the item that was selected

  3. Enter additional information in the ‘submenu configuration’

    1. Internal work name: to know for yourself what it is about, if you don’t want to use a title

    2. assign a thumbnail to your menu button
      Optimal resolution: 324px x 324px

    3. assign a title to your menu button in the available languages

  4. A submenu can be opened or closed via the ‘folder icon’

Attention: when you delete a submenu, you automatically delete all underlying modules

Add keypoint trigger

https://xd.adobe.com/view/6dc50c11-75d4-404b-a65e-ee671edf69ca-3896/?fullscreen

https://xd.adobe.com/view/e477721d-89c7-4cdd-932d-67dd57741998-b124/?fullscreen

Via this action, you can activate a new key point from within an application.

  1. Click on ‘add key point trigger’

  2. Enter additional information in the ‘key point trigger configuration’

    1. assign a thumbnail to your menu button
      Optimal resolution: 324px x 324px

    2. assign a title to your menu button in the available languages

    3. Select a scenario. This selection should be the same scenario in which your application will be used

    4. Select a key point within the selected scenario. You can only choose from the active key points. Key points with a ‘hold’ are also filtered from the options.

Attention: if you select a different scenario than in which the application will be active, the key point trigger will not activate anything.

Attention: if the key point trigger is the only one present in the application, the menu button will be in full screen. This should be taken into account when uploading the thumbnail, so that the resolution of the image is at least full HD.