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General
The Interactive 3D Map module is an interactive 3D touch map on which different points of interest can be indicated.
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The management of an Interactive 3D Map consists of several parts:
Basic
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Module name: internal work name
Has introduction: determines whether the module should show an introductory pop-up
If ‘has introduction’ is activated, you can add text and title in any language:
Title
Text
Models
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It is possible to create multiple models within an Interactive 3D Map module, each of which has its own information. A list of all created models can be seen on the left-hand side and the details of the selected model on the right-hand side.
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Model name: internal work name
Model thumbnail: miniature image that is used for navigation between different models
(Optimal resolution: 94px x 94px)Model background: the background ‘space’ in which you move the model
(optimal resolution: depending on the base)General model info: text and title as general information of the model itself, to be added in any language
Model file: initial 3D model
Exploded model
3D interactive map supports a normal view of the model and an exploded view. The exploded view is normaly used to show a disassembled version of your model.
The exploded view is NOT a seperate model, you can only move existing parts of your model in the exploded view.
Defining the position of the exploded position and rotation of an element is done by:
Adding a child with the name exploded
Move that child so it’s position and rotation is the desired position/rotation of the parent
The mesh that is attached to the child will never be shown. The parent mesh will just be moved/rotated to this position.
Uploaden 3D model
Supported file format: .glb
Should you create a model by using SketchUp:
Plugin to be used: https://extensions.sketchup.com/extension/052071e5-6c19-4f02-a7e8-fcfcc28a2fd8/gltf-exporter After which you will have the following export option in SketchUp:
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Only .jpg and .png files may be used as textures in the 3D model (no .psd or .bmp files)
Categories
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You can add different categories, which serve as filtering for multiple touch points, within the “Categories” tab. A list of all created categories can be seen on the left-hand side; the details of the selected category on the right-hand side . You can determine the following per category:
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It is mandatory to always create at least 1 category. If there is only 1 category, this button will not be shown in the front-end
Touchpoints
You can determine where the touch points will be visible and what their content is within the tab “Touch points”.
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A custom popup has the following properties:
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General Info
Connected maps: here you can determine on which model, or various models, the touch point will be visible
Select Category: here you can assign a category within which the touch point falls, this serves for the Touch Point Content filtering:
Title and textual information touch point
Touch point position:
Is the touch point visible around the 3D model, or its exploded view? Remark: a point can only be visible on 1 of the 2 views
Set the touch point position: determine the position of your starting point and your icon of your touch point (info how to navigate is displayed in the pop-up)
Set the model rotation & zoom: when a user clicks on the touch point in the frontend, you determine here how the model should be oriented and how far it should be zoomed in
Assets
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The following files are possible:
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